Argus
The all-seeing watcher

Argus watches every frame, every capture, every device.

Game profiling for Unity studios that ship at scale. Send captures from your build, query a million sessions in a tab-switch, get alerted before your players notice.

40+
metrics tracked
4
plan tiers
3
sub-processors
EU
data residency

Built for the studios that ship

Every Unity studio reaches the same crossroads — the captures outgrow the spreadsheet. Argus is what comes next.

Every frame, captured

Per-frame timing, memory pressure, draw calls, GPU pauses — Argus stores the whole capture, then makes it queryable.

Compare anything to anything

Stage vs. prod. Last week vs. this morning. iOS Pro vs. Android low-end. Pick two captures, see the delta in seconds.

Server-side aggregation

Postgres does the heavy lifting. p95 frame-time over 30 days across a million captures returns in a tab-switch.

Tenant-isolated by default

Postgres Row-Level Security on every table. The database refuses to leak across orgs even if a query forgets a WHERE.

Retention you control

Per-project retention from 7 days to a custom enterprise window. Nightly worker enforces it; you forget it exists.

Webhooks for everything

Slack, Discord, your own ingest pipeline. HMAC-signed payloads, replay-safe timestamps, auditable delivery history.

Hundred eyes

The original Argus Panoptes never closed all his eyes at once. Some always watched. Yours do too — every metric, every frame, every shipped build.

Sealed by Olympus

Every tenant boundary is enforced at the database — Postgres Row-Level Security policies, not application checks. The kingdom is sealed even when the gatekeeper sleeps.

Always logging

Audit log, structured request log, signed webhooks, retention worker. The story of what happened in your account is always replayable, always queryable, always yours.

Open one eye.

Free tier ships with 1,000 sessions a month, 7-day retention, one project. Sign up takes a minute.